Jan 14, 2006, 08:18 PM // 20:18
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#21
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I believe that they will be giving out new quests in order to get these new skills and I read something about the skill trader coming back.
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Jan 14, 2006, 08:36 PM // 20:36
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#22
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Ascalonian Squire
Join Date: Dec 2005
Location: USA, Central
Guild: Pyrrhic Victory [pV]
Profession: W/
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Chapter One may see a price drop, since it only contains the "Core" classes, but then again, ANet charges no monthly fee to play their game, so $20-$50, it's really not a big deal.
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Jan 14, 2006, 09:12 PM // 21:12
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#23
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Lion's Arch Merchant
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With no monthly fees it's definitely worth $50 bucks. How many offline games do you get as much fun out of over this long of a period of time. If I get bored of PVE I can jump into PVP and vice versa. I'm really glad they allow a PVP level 20 character you can either use a pre-made or custom made from things you've unlocked in PVE and/or PVP. I've played this longer than I ever did Diablo 2 and I really enjoyed Diablo 2, great game, but, this one gives me more options.
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Jan 14, 2006, 09:53 PM // 21:53
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#24
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Why are you guys talking about money? This thread is not about money. Besides, 20-50 bucks a year (or more) is very little.
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Jan 14, 2006, 09:58 PM // 21:58
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#25
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Academy Page
Join Date: Nov 2005
Location: FERRET LAND
Profession: R/Me
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Woot grinding ftw! This will probably make the game like WoW in one more way
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Jan 14, 2006, 10:11 PM // 22:11
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#26
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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There will be quest so we do not know what the quest rewards are going to be. Its no big deal. If you do gvg then you get tons of faction. In a 2 hours I hit the 10k faction cap easy.
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Jan 14, 2006, 11:44 PM // 23:44
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#27
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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How I see it, I want the skills on character NOT just unlocked.
That's how I have it now, all my skills are on pve characters, not faction gained.
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Jan 15, 2006, 01:24 AM // 01:24
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#28
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Krytan Explorer
Join Date: Aug 2005
Guild: [KoA] Knights of the Alliance
Profession: Me/
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Quote:
Originally Posted by LifeInfusion
How I see it, I want the skills on character NOT just unlocked.
That's how I have it now, all my skills are on pve characters, not faction gained.
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Then you either have one character who got a lot of experience, or 3-4 characters who got a good amount of experience each. In the latter case, the 55 missions will give you at least half the skill points you need, as well as 1-2k experience, plus whatever you gain from killing monsters. Add in the skill quests, and you'll be fine.
If you have one character with all the skills, then it seems unlikely you would be worried about skill points, you would just go out and farm or do fissure/underworld runs.
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Jan 15, 2006, 01:25 AM // 01:25
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#29
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Uh spread out, not on one :P
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Jan 15, 2006, 02:03 AM // 02:03
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#30
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Site Contributor
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Quote:
Originally Posted by Racthoh
I know I'm grinding out the last 325k exp I need to have 300 skill points in reserve for when Chapter 2 comes out. 90 elites to cap though... that's gonna be time consuming to say the least.
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Racthoh, I know I said this already, but that's un-frikking-believeable! I guess I'll have to get those skillpoints the old fashioned way. i.e. pay to get ran to ascension, ascend, use skillpoints, repeat. Maybe even build up another 10k faction to unlock a whopping 10 skills come Ch2...
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